My apologize, I told you that I was going to try your game few days ago, but there it is ! :D
What a nice word, that was fun. :D
I just saw something about the last level, I don't know if I'm the only one who got this bug :
When you play in the tiny web screen, the spikes seems to be at a normal speed but then I tried to play in fullscreen (to have a better view of the controls) and then I realized that it was impossible to be faster than the spikes.
Without this bug, this was challenging but still fun.
Anyway, good job to you :D
(Fun fact : When I read the game description, I was thinking that Major Tom was a reference to the MGS's Major Tom, then I realized that it wasn't . :D)
(PS : Sorry for my poor English if there is any mistake, French guy here ! :D )
I found it daunting as I had to check constantly the control scheme. Keep the good work and try to read about "coyote jump" for platforms, I think it would greatly improve it
I am familiar with the "coyote time" concept and you are right. I did wanted to implement it in the game but just couldn't find the time to do so. It's my first game jam and the first time I created a platformer :)
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This was very cool and challenging, it took me a few levels to work out what was happening lol. Music is gorgeous too!
Very challenging!
My apologize, I told you that I was going to try your game few days ago, but there it is ! :D
What a nice word, that was fun. :D
I just saw something about the last level, I don't know if I'm the only one who got this bug :
When you play in the tiny web screen, the spikes seems to be at a normal speed but then I tried to play in fullscreen (to have a better view of the controls) and then I realized that it was impossible to be faster than the spikes.
Without this bug, this was challenging but still fun.
Anyway, good job to you :D
(Fun fact : When I read the game description, I was thinking that Major Tom was a reference to the MGS's Major Tom, then I realized that it wasn't . :D)
(PS : Sorry for my poor English if there is any mistake, French guy here ! :D )
Lovely Ziggy reference :)
I found it daunting as I had to check constantly the control scheme. Keep the good work and try to read about "coyote jump" for platforms, I think it would greatly improve it
Ha ha (glad you like the Ziggy reference).
Yeah I can see how that would be daunting..
I am familiar with the "coyote time" concept and you are right. I did wanted to implement it in the game but just couldn't find the time to do so. It's my first game jam and the first time I created a platformer :)
Thanks a lot for the feedback!
it was an awesome first jam, keep the good work.
Love it! very fun and challenging. this game is remarkably similar to the game i made...
Thanks! I'm glad you liked it :) I'll go and check out your game as well.